![]() In Academagia you can do three things in a day broken into morning, afternoon and evening. Once you’ve gone through the seven pages of detail here, it’s on to school As with many life simulations (especially if you’re used to any of the Japanese ones, such as Princess Maker, Tokimeki Memorial and others), you have so many actions to perform in each given day. The only real drawback is that you only start with ten points (although some choices may actually give you points instead of costing them), and the manual really doesn’t do that good of a job of explaining what all of the choices do for you down the line. There’s a large number of choices from the skies and omens at your birth, what sort of family you had, your relationship with your family, what you might have done growing up, and so on. You start by setting your stats in seven attributes, and then it’s on to character backgrounds. To be honest, this is one of the deepest character creation systems I’ve run into in quite some time. Once you decide to start a new game, you’re taken through character creation. Still, given the fact that the game is aimed at younger gamers some sound effects and the like would be interesting. Admittedly, Academagia doesn’t really need a lot of sound as the game is very heavily text-oriented. That’s really all of the sound in the game other than clicks as you choose various menu options and the like. ![]() There only appear to be a couple of songs, and you can turn them off, but it’s very nice for at least a little while. The first thing you’ll notice on starting the game is the soundtrack, which is full of classical music. This brought back strong memories of holding a book and choosing whether to go to page 89 or page 38. Many of the events you run through on the game involve doing quite a bit of reading (3-4 pages or more) before choosing from a series of events. It isn’t so much a life simulator with RPG elements at it is a very deep Choose Your Own Adventure game. It’s marketed as a life simulation and role-playing game, and while there are very definite elements of both in the game (tons of stats, skill checks, building your character and growing relationships), I had a very different impression while playing the game. While this game only covers the first year, don’t worry as Black Chicken Studios have said that this is planned to be the first in a series of five games covering the entire Academy. Of course, there’s much more to the game than that, but that’s the concept in a nutshell: Take a character you create and have them experience their first year of schooling at one of the seven colleges at the Academy. ![]() You’re a young teenager arriving in the city of Mineta to attend the Academy of Magic. The concept of the game is fairly simple. From the darkly named Black Chicken Studios comes a title that seems to be specifically designed for everyone who read or watched Harry Potter and wished that they too could be a wizard: Academagia: The Making of Mages. It seems that every time someone bemoans the lack of innovation in PC gaming, an independant developer crops up, ready to show that there’s still life in the old girl yet.
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