Hex: Retribution is one of those Perks that would be higher on the list if it weren't for the existence of Perks that do Retribution's job better.It works exceptionally well for Killers that can catch Survivors off guard and can be S-Tier with the right setup. This Hex would be higher on the list if Survivors cared a little more about Oblivious. For the first 90 seconds, only the Cursed Survivor can cleanse that Totem, making it effective to keep them away from generators. It activates a random Dull Totem as a new Cursed Totem that that Survivor is tied to. Hex: Plaything makes every hooked Survivor Oblivious while it's up.It's powerful, but the likeliness of hitting four different survivors before this Hex inevitably gets cleansed is slim. The more Survivors that are affected by Blindness, the less likely they'll be able to find their hooked comrade. Blindness in the game means that affected Survivors can't even see when someone is on the hook. Hex: Third Seal is more than just a meme when it works.Related: Best Pinhead (Cenobite) Builds in Dead by Daylight B-Tier Exposing Survivors at the end game is seen as a crutch among players, but there's no denying that NOED is effective. It takes ages to pull off, but the potential to turn a losing game into a winning one is what makes it so powerful. Hex: No One Escapes Death is probably the Hex that obsessive Totem cleansers fear the most.Unlike Ruin, it doesn't work from the get-go and requires some time to hook Survivors to acquire Tokens. When it works, at 2 Tokens, the Killer gains a speed boost after hooking for 10 seconds, every Survivor is Exposed at 3 Tokens, and Killers can even kill Survivors at 5 Tokens. Devour Hope has Killers gain a Token every time a Survivor is unhooked when within 24 meters of them. Hex: Devour Hope is a powerful Hex Totem that would easily be S-Tier if it weren't for how quickly Survivors disperse to cleanse it.Although a Survivor will already be in a chase while this happens, it shuts down powerful loops such a Killer Shack and forces them to have to use Pallets instead. Hex: Crowd Control will block a Window after a Survivor fast vaults through it for 20 seconds at level 3.This can end chases quickly and activates on special attacks such as the Demogorgon's Lunge as well. The radius for this is 32 meters at level three for a total of 15 seconds. Hex: Blood Favor stops Survivors from using Pallets after hitting them with an attack.This, of course, has no effect if Undying is cleansed first. This means Hex Ruin can be cleansed and moved to Undying's place. Undying will take the place of another Hex Totem if it is cleansed. Hex: Undying is one of the most versatile Hex perks as it protects other lit Totems as long as it's up.This keeps the pressure up and makes patrolling generators much easier as chasing Survivors is led into a direct chase rather than having to kick the generator to prevent others from finishing it off. As a result, Killer's don't have to kick generators to regress as long as the Totem is still lit. Hex: Ruin causes all generators that are not being actively worked on to regress.Related: What does SWF mean in Dead by Daylight? S-Tier We're looking at their use in the entire game and how well they are utilized before being cleansed. These will be ranked based on their utility, function as a Perk, and overall potential. There are only four Perk Slots, and so choosing these Hex Perks can mean the difference between getting a 4K and having all four survivors escape with every bone cleansed on the map. Making the most out of these Hex Totems while they are up is very important as a Killer, with some being more useful than others. However I find Devour Hope to be very fun to play IF it works out, but from my experience it’s nothing more than a noob crusher.Hex Perks are among the most powerful of Killer perks, but because they are tied to a Totem, they can be cleansed by survivors. In general Ruin is more reliable and as already mentioned, make your choice is a far better perk for a similar effect, minus the mori. I would say getting it to tier 3 will work in about 1/10 games at low ranks and the odds will get worse once you rank up. If they do the latter, you will most likely get nothing more than one one hit down out of it. If they run around like headless chickens, you will probably get it to tier 3 which will in return more often than not result in a 4k. Now as soon as people see that „exposed“ icon pop up, they‘ll either run around like idiots to find the totem, or play extremely strategic. After that it really depends on the skill of the survivors and their luck. You will most likely get it to tier 2 in every third game maybe even in half of your games. If survivors don’t happen to stumble on it, and you are playing well.
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